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Below zero lithium
Below zero lithium











below zero lithium
  1. #Below zero lithium upgrade#
  2. #Below zero lithium windows#

In addition, it should be noted that HUD markers for Large Resource Deposits do not disappear even if the Deposit in question has been mined down to nothing. In the case of materials like Quartz or Lithium that can be found in both single and Deposit states, the scanner provides no indication of which type a particular "contact" is. The scanner cannot identify what is actually inside Outcrops, and so they do not appear when scanning for materials they could potentially contain. Note that any resources that do not normally appear on the ground in single form, such as Titanium or Silver Ore, will be Large Resource Deposits, unless the player has manually dropped some of this resource on the ground within the scanner's range. It will not detect items inside any kind of Storage, though it does still detect Eggs placed inside an Alien Containment chamber. This means that without even turning the scanner on, the player can rule out the presence of any materials that are not on the list. The Scanner Room actually auto-detects what is inside its search radius when it is built, and the list of items it can scan for will only include what is actually within its search radius. The scan will continue (and continue drawing power) until it is either manually deactivated or the base runs out of power. At any time, the player can choose to abort a current scan by pressing the "X" that appears below the "scanning in progress" message. Scanning is initiated by selecting what to scan for from the menu next to the drone controls: this usually has multiple pages which are scrolled through a page at a time. The scanner can only search for one resource type at a time and has a base scan time of fourteen seconds, during which it uses large amounts of power: the scan proceeds in a radial fashion, detecting outwards from the Scanner Room's location. It has a base scanning range of 300 meters. The player can use the Scanner Room to search for nearby resources, identifying them as orange blips on the central hologram. In the middle of the room is a holographic terrain map which displays the local topography as a blue wireframe and any camera drones within the Scanner Room's scan radius as green dots, regardless of whether the scanner is active. The display panel incorporates a circular screen, the drone controls, and a menu, the scanner controls.

#Below zero lithium upgrade#

The Scanner Room's interior has three interactive components: two are parts of a display on one wall, while the other is a Mini-Fabricator and four Upgrade Module slots on the opposite wall. It does not support any form of vertical connection.

#Below zero lithium windows#

Hatches, Reinforcements or Windows can be placed on the Scanner Room's end panels. It will automatically join to any suitable module on the same horizontal level at close range, generating a short length of corridor in which Bulkheads cannot be built. These are indicated by rectangular blanking plates which can be used to help orient it: it is often necessary to use the rotate function when building one to get it at the proper angle. The Scanner Room in construction terms functions like a Basic Compartment: while it is circular in form, only two sides are connectors.













Below zero lithium